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dc.contributor.authorGannod, Geralden_US
dc.contributor.authorBurge, Janeten_US
dc.contributor.authorHelmick, Michaelen_US
dc.date.accessioned2008-07-22T19:31:15Zen_US
dc.date.accessioned2013-07-10T15:06:40Z
dc.date.available2008-07-22T19:31:15Zen_US
dc.date.available2013-07-10T15:06:40Z
dc.date.issued2007-01-01en_US
dc.date.submitted2007-11-26en_US
dc.identifier.urihttp://hdl.handle.net/2374.MIA/206en_US
dc.description.abstractAn inverted classroom is a teaching environment that mixes the use of technology with hands-on activities. In an inverted classroom, typical in-class lecture time is replaced with laboratory and in-class activities. Outside class time, lectures are delivered over some other medium such as video on-demand. In a three credit hour course for instance, contact hours are spent having students actively engaged in learning activities. Outside of class, students are focused on viewing 3-6 hours of lectures per week. Additional time outside of class is spent completing learning activities. In this paper we present the inverted classroom model in the context of a software engineering curriculum. The paper motivates the use of the inverted classroom and suggests how different courses from the Software Engineering 2004 Model Curriculum Volume can incorporate the use of the inverted classroom. In addition, we present the results of a pilot course that utilized the inverted classroom model at Miami University and describe courses that are currently in process of piloting its use.en_US
dc.relation.isversionofhttp://dx.doi.org/10.1145/1368088.1368198en_US
dc.subjectTechnology in Educationen_US
dc.subjectInverted classroomen_US
dc.subjectpodcastingen_US
dc.titleUsing the Inverted Classroom to teach Software Engineeringen_US
dc.typeTexten_US
dc.type.genreArticleen_US


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