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<title>Hoffman, Kimberly</title>
<link href="http://hdl.handle.net/2374.MIA/6592" rel="alternate"/>
<subtitle>Kimberly Hoffman</subtitle>
<id>http://hdl.handle.net/2374.MIA/6592</id>
<updated>2026-04-08T12:42:04Z</updated>
<dc:date>2026-04-08T12:42:04Z</dc:date>
<entry>
<title>A Heaping Scoop of Literacy, with a Side of Gamification</title>
<link href="http://hdl.handle.net/2374.MIA/6599" rel="alternate"/>
<author>
<name>Conley, Kara</name>
</author>
<author>
<name>Del Biondo, Kayla</name>
</author>
<author>
<name>Hoffman, Kim</name>
</author>
<author>
<name>Potter, Nicole</name>
</author>
<author>
<name>Scarson, Jillian</name>
</author>
<id>http://hdl.handle.net/2374.MIA/6599</id>
<updated>2020-03-27T21:57:04Z</updated>
<summary type="text">A Heaping Scoop of Literacy, with a Side of Gamification
Conley, Kara; Del Biondo, Kayla; Hoffman, Kim; Potter, Nicole; Scarson, Jillian
The workshop described in this chapter combines gamification with information and data literacy instruction using an “escape room”-style format. Undergraduate students escape the room by successfully completing timed challenges. These challenges help students develop the skills to be information and data literate “smart searchers” throughout their college experience.
</summary>
</entry>
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