dc.contributor.author | Slobuski, Teresa | |
dc.contributor.author | Johnson, Eric | |
dc.contributor.author | Boehme, Ginny | |
dc.contributor.author | Hays, Lauren | |
dc.date.accessioned | 2020-04-23T14:13:17Z | |
dc.date.available | 2020-04-23T14:13:17Z | |
dc.identifier.other | Slobuski, T., Johnson, E., Boehme, G., & Hays, L. (2020). Where Do We Go From Here? Expanding the Reach of Your Gaming Events. In S. Crowe & E. Sclippa (Eds.), Games and Gamification in Academic Libraries. Association of College and Research Libraries. | en_US |
dc.identifier.uri | http://hdl.handle.net/2374.MIA/6613 | |
dc.description.abstract | "This chapter utilizes case studies from various institutions to explore methods of deepening student engagement with games. We begin with exploring ways to engage with student input, then move into how games can support educational outcomes, and end with discussing how to foster creativity and making. Through these case studies of successful gaming programs, we discuss a variety of considerations such as casual versus hardcore gamers, international students, game design events, and institutional support. Each case study ends with key takeaways." (From chapter introduction) | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/us/ | * |
dc.title | Where do we go from here? Expanding the reach of your gaming events | en_US |
dc.type | Book Chapter | en_US |
dc.date.published | 2020 | |