Grace, Lindsay
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Research Directions for Pushing Harnessing Human Computation to Mainstream Video Games
(2014-02-05)In this paper, we propose a research direction that will allow the harnessing of human computation to be included in mainstream video games. Human computing resources are vastly different and superior in some cases ... -
Discomfort Design: Critical Reflection through Uncomfortable Play
(2014-02-05)Consider that uncomfortable moment in life when people discover a playful experience ceases to be worth playing. Just as an arm is broken on the playground, or a relationship can no longer be mended, there are explicit ... -
Critical Gameplay: Software Studies in Computer Gameplay
(2010-10-12)The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeavors to expose and redesign the patterns to ...